
We had to consider what kind of game we would like to make which also fulfilled the theme of 'You Are Your Own Enemy'.
We decided to create a game in which a shadow of yourself posesses you at various points through the game.
Your goal is to deliver the cure to a zombie virus that is ravaging the world to the Pentagon.
However, while you want to travel peacefully, as you know that the zombies that oppose you can be cured,
your alter ego forces you to do whatever it takes to achieve your goal as fast as possible.
You are in control but you can't make the choices you would like to.
We feel like this is a very unique game idea that was highly influenced by our team members'
personal tastes as well as our own interpretation of the theme.
Read our Game Design Document here
This game is being developed in Godot 4.3, music is being created in GarageBand, and art is being done in Procreate.
Godot is a great open source engine that is amazing for 2D games. We have some experience with it in the past,
hence why we chose it for this project. We usually think about what needs to happen in pseudocode and then implement it.
We both love technology and coding, and hackathons and game jams like Counterspell are a great place to put our skillls to the test.
-Sam and Sid, Software
I chose to use Garage band because of how intuitive and beginner friendly it is. When making music, I consider the
theme of the project, but I mainly focus on what appeals to me and what experience I would want from that game.
I feel that as a musician, making music is how I can express myself, which is how and why I make my music.
-Shubi, Music
I like using Procreate because it's incredibly convenient. You're able to access all of its features with minimal
effort or confusion, and you have lots of free tools to work with. You can also import more from the Internet.
I've always liked art ever since I was a little kid. Art is the way I can put my ideas into the world and immortalize them.
-Abhinava, Art